Banner Ad: Please Fix Your Pacing Algorithm
Decorative Header Image

Mobilizing Monetization

For the last six months my primary focus at Rubicon has been on our mobile strategy.  For me, last year was the year of Real-Time Bidding and this year is the year of Mobile.  Here’s an excerpt from my blog post that accompanied the initial launch of our mobile offering today. This post is also published on the Rubicon Project blog

Mobile AdvertisingIn 2013, eMarketer data suggests that the US mobile advertising market will be a two billion dollar business.  Over one third of those dollars will hit display advertising on mobile devices.   This is not a steady state.  The market is growing 45%-60% year over year, and this trend will continue for at least the next few years.

Publishers are having difficulty capitalizing on this trend.  Several sources suggest that only 25% of available display inventory is being sold.  With such low fill rates it’s no wonder that, to this point, mobile display advertising has been on the back burner for many of them.

In 2011 Rubicon conducted a publisher survey on a wide variety of aspects in the digital advertising market.  While many important topics ranked highly as publisher concerns, mobile was at the top of the list.  Our customers were asking us for a solution.

A typical mobile solution currently employed by many publishers involves running direct campaigns with one of several mobile ad-serving platforms.  Most of these systems have tools to target and serve direct campaigns, display reports and send unfilled inventory to a mediation partner.  This partner makes efforts to fill the inventory with the ads on hand, but typically serves blank ads much of the time.

During our mobile research in the first quarter of 2012 we found that a true monetization platform that handled mobile inventory properly for buyers and sellers was lacking in the market.  Some SSPs were offering mobile monetization, but the inventory they brought to the market was not always optimized for display on mobile devices.  Other vendors were offering an exclusively mobile solution, which required publishers to log into yet another system.

In the second quarter, the Rubicon Project acquired a small mobile company out of San Francisco and immediately set itself on a path to bring a holistic monetization solution for publishers that addressed display advertising in both online and mobile mediums.  Rubicon is making high quality, mobile optimized inventory available and attracting high quality demand partners to buy it.  Rubicon’s REVV for Mobile solution will bring higher fill rates to publishers at higher rates.

It was important to address both publisher needs and demand partner concerns.  REVV will isolate and validate mobile optimized inventory for buyers, which will bring greater buyer confidence and higher prices for the inventory.  Publishers will also have an opportunity to take advantage of our new mobile ad server for scheduling their direct campaigns as well as build highly interactive ad units that take advantage of the rich features of today’s smartphones.

With these powerful tools, REVV for Mobile will empower publishers to finally take advantage of the rapidly growing mobile advertising market.  Buyers and sellers will find the liquidity they’re looking for to transact safe advertising deals in mobile, just like they do in online display.

Interop Las Vegas 2012

20120516-154111.jpgInterop gives you a report of your activities on the show floor. Each log entry is generated when your badge gets scanned at a exhibitor booth. This can be used to let your boss know that you weren’t playing hooky the entire time.

Exhibitor Booth Scans

Scan Date Exhibiting Company URL
5/8/2012 11:56:00 AM Pagerduty www.pagerduty.com
5/8/2012 12:21:00 PM Tripwire www.tripwire.com
5/8/2012 12:56:00 PM Citrix Systems www.citrix.com
5/8/2012 1:23:00 PM New Horizons Computer Learning Centers
5/8/2012 1:25:00 PM Omnitron Systems http://www.omnitron-systems.com
5/8/2012 1:28:00 PM F5 Networks http://www.f5.com
5/8/2012 4:12:00 PM Esri http://www.esri.com

Tomb Locator, a service for finding gravesites

Inspiration

I was driving by a cemetery last week and it occurred to me that I never visited the grave of a dear friend I lost several years ago.  I knew he was buried near a particular city, but I didn’t even know which cemetery he was in.  After a tiny bit of research I found an existing service that might be able to help me.  It’s called ‘Find a Grave‘.  But their system seems very manual and is not taking advantage of any new technology. Maybe the caretakers of that service could take on the challenge of upgrading their operation. I’m offering this post as a free idea. If you like it and you want to make it real, go for it.

This new service would offer users the ability to locate the gravesite of friends, loved ones, famous people and complete strangers. The tomb locator service is utilized via web page or mobile application.

The Web Site

The web page offers search functionality with results delivered with the name of the deceased, the dates from the tombstone, any inscribed epitaph, the name of the cemetery or morgue, and the geographic coordinates of the site along with a photo of the grave and a map pinpointing the location.

Additionally, the results will also list who is entombed nearby using the ‘entombed neighbors’ function, which takes the form of a link that expands on the page. The map will be a simple Google maps or open map and the user will be able to get directions to the location.

Other basic site functions will be available, but its primary purpose will be the search feature. Searches can be narrowed by adding birth or death date and a city or state.

The Mobile App

The tomb locator mobile app will have all the same features of the web site. In addition it will allow users to take photos of gravestones. The photos will be automatically uploaded to the central servers along with their geographic coordinates. OCR will be performed on the stones inscribed lettering and a light pattern matching system will identify the words and dates that make sense. This will quickly be presented back to the user for correction. Once the user verifies the accuracy, they can submit it to the service.

Initially a small cadre of enthusiasts should be contacted to build up the database. After a short period, beta testing can begin via referrals. Once the bugs are worked out a wider launch can commence, one platform at a time. The latest craze is soft launching on Windows phones first.

Monetary Considerations

This service is very simple and would require minimal capital for start up. I anticipate the start up costs to be less than $300,000 for the first year and, without any further ambition, the subsequent cost could drop to under $150,000 which would allow for hosting of the database, web site and paying a single, talented engineer to maintain the code base and create new applications for any subsequent, widely used application platforms.  Of course, stretching the timeline out could turn this project into a hobby, rather than a startup.

On the other hand, a more ambition plan would require more money. After a successful launch in the US, the European market would be next. With the thousands of famous historical figures buried in Europe there’s an interesting opportunity involving the tourism industry.

The tomb locator app should be free of charge with ads and $0.99 for an ad free version.

Retargeting Primer

What is retargeting?

Retargeting means showing a user advertising for a product that they’ve looked at in the recent past. Retargeting, from a users perspective, is broken down into two stages: In the first stage they’re looking at a product or service at the product’s web site. In the second stage they see ads on (possibly unrelated) web properties for the product or service they were looking at previously.

How is retargeting technically implemented? Read more

Day Parting Primer

This is the third part in a series on The Basics of Online Advertising. I’ll be posting a new entry each week for the next four or five weeks – or maybe I’ll just keep goin’!

What is day parting?

Day parting a campaign restricts the campaign to serving only during certain times of the day. Day parting typically takes the form of a serving window between particular hours; a setting may have a starting hour and a stopping hour. The campaign serves normally between the hours, but doesn’t serve at all outside of them. Day parting is not the same as a start and stop time for a campaign. When a campaign is day-parted it will serve during the “on” hours every day the campaign is scheduled to run.

Why use day parting? Read more